This three-day, hands-on course will familiarise students with Motion, Apple's revolutionary software for motion graphics design. This comprehensive course covers working with Motion's Real-Time Design engine and interface, behaviour-based animation, parameter behaviours, blend modes, advanced particle system design, advanced title animation, working with templates, chroma key techniques, masking methods, advanced 3D features, working with audio, keyframing, and integration.
Who Should Attend?
This class is designed for students who are looking to learn more about creating motion graphics using Motion and who prefer hands-on, interactive instruction. Also desirable is an understanding of the Macintosh operating system and basic computer navigation.
What You Will Learn
- Getting Around the Motion 5 Interface
- Building a Composite
- Creating Animation with Behaviors
- Animating with Keyframes
- Creating Content with Shapes, Generators, and Paint Strokes
- Creating Text Effects
- Working with Particle Emitters and Replicators
- Using Audio
- Speed Changes and Optical Flow
- Keying and Compositing
- Publishing Smart Templates for Final Cut Pro X
- Rigging and Publishing Widgets
- Building a 3D Scene
- Animating Cameras and Using Advanced 3D Features
- Students should have the following prerequisite knowledge prior to attending the course:
- Basic knowledge of the Macintosh OS
- Basic knowledge of motion graphics terminology is recommended
- Basic knowledge of Final Cut Pro X is required. Level One Final Cut Pro End User certification is preferred. Ideally, students will have attended an FCP X 101 course.
Opening Motion, Importing a video clip, Setting a Play Range, Transforming and Duplicating a Clip, Adding Effects, Animating with behaviors, Using Library Content, Arranging Layers, Using Function Keys, Outputting your Projects
Building a Composite
Setting up the project, Creating a Background Using the Inspector, Using Photoshop files, Compositing with Blend Modes and Filters, Editing in Motion, Applying Masks and Using Clones, Importing Motion Projects
Creating Animation with Behaviours
Adding Basic Behaviours, Stacking Behaviours, Using Basic Motion Behaviors in 3D, Using Simulation Behaviours, Applying Parameter Behaviours, Cloning a group, Combining Behaviours and adding a light
Animating with Keyframes
Recording Keyframes, Changing Keyframe Interpolation, Setting Keyframes Manually, Using Keyframes on Multiple Parameters and Layers, Animating Layers and groups with Keyframes, Working with multiple Keyframe curves, Animating crop with Keyframes
Creating Content with Shapes, Generators and Paint Strokes
Drawing shapes, Creating a background with a Generator, Masking with Images, Importing vector graphics, Working with Paint Strokes, Using Shape Behaviors
Creating Text Effects
Creating, Formatting and Styling Text Layers, Placing Text on a Path, Applying Text Behaviors, Animating Text using the Sequence Text Behaviour, Animating Text on a Path, Adding Motion Blur
Working with Particle Emitters and Replicators
Using Emitters to make Particle Systems, Adjusting Emitter and Cell Controls in the Inspector, Adding Cells, Using Emitters from the Library, Replicating Elements, Modifying Replicator Presets
Importing Audio, Working in the Audio Timeline, Editing to the Beat, Working with Audio and Video, Animating with Audio
Speed Changes and Optical Flow
Creating Constant Speed Changes, Using Frame Blending an Optical Flow, Creating Speed Ramps with Keyframes, Creating Retiming Effects with Behaviours, Using Time Filters
Keying and Compositing
Stabilizing a Clip, Creating a Match Move, Keying in Automatic Mode, Refining the Matte, Creating a Garbage Mask, Colour Correcting a Shot, Using Particles in a Composite
Publishing Smart Templates for Final Cut Pro X
Setting up the Final Cut Pro Project, Working with Effects Presets, Modifying Effects Presets, Creating Smart Motion Templates, Completing the Animation, Using Build In and Build Out Markers, Publishing Parameters
Rigging and Publishing Widgets
Rigging a Checkbox Widget, Modifying, testing and Publishing a Widget, Deconstructing a Transition Project, Rigging a Pop-Up Widget, Using the Link Parameter, Creating a Final Cut Effect, Rigging the Slider Widget, Publishing Widgets and Parameters
Building a 3D Scene
Making 3D Transformations in the Canvas, Converting 2D Groups to 3D, Adding and Working with Cameras, Arranging and Modifying Groups and Layers in 3D Space, Rasterizing Groups
Animating Cameras and Using Advanced 3D Features
Animating a Camera with Behaviors, Using Advanced 3D Features, Turning on Reflections, Using Lights and Shadows, Exporting Advanced 3D Features
Apple's professional applications are the industry standard for photographers, editors, sound designers, visual effects and multimedia artists. Certifications are available for Aperture, Final Cut Pro, Logic Pro, and Motion.
Apple Certified Pro - Level One demonstrates essential operational knowledge of an application. Level One exams are administered at the end of the associated course.
Apple Certified Pro - Level Two attests to a deeper understanding and mastery of advanced features. Level Two exams can be taken only after Level One certification is earned.
If you wish you can take this exam at the end of the third day of your training under exam conditions. The pass mark is 80% and if you pass you become an "Apple Certified Pro" (Level 1). You also get a nice certificate from Apple!
The price of the exam is £80 if booked with a course and £150 at all other times.
|It is advisable to bring a notepad and a pen to take notes during the course. Everything else will be provided for you!|
This venue for this course it at our Windsor Centre facility in Islington.
Alchemea, The Windsor Centre, Windsor Street, London, N1 8QG
Click here for a map
|For short courses you can now apply & pay course fees online via the Dates/Apply tab above. Alternatively you can call 020 7359 3986 or email email@example.com to begin the enrolment process.|
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