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Introducing FMOD Studio

July 29th, 2014 | by Peter Barter

Introducing FMOD Studio  The latest offering from Firelight Technologies, FMOD Studio is a game audio design, composition and production tool disguised as a DAW. Within FMOD Studio, you can create, add, edit and mix audio live while the game runs, no programming required. Every new


Alchemea Sessions 04 – Sabatta – I’m Not A Politician

July 28th, 2014 | by Peter Barter

Sabatta – Im Not a Politician (Live) – Alchemea Sessions Sabatta is Yinka Oyewole (vocals, guitars) and Marialessia Dell’acqua (drums) Born from Yinka’s vision, Sabatta play guitar driven music with serious grooves and have host of influences but many describe the sound as Sly and


Remote Audio Production: Tips and Advice

July 25th, 2014 | by Denis Kilty

The process of making records is something that has changed many times in the last two decades. Technology, local economies and the Internet have had a profound effect on the nature of the way producers now work. The growing trend of outsourcing and contracting practitioners,


Understanding human hearing

July 18th, 2014 | by Christian Huant

Whenever considering any kind of career in audio (be it music production, sound for film, video games, TV broadcasting, acoustic design of buildings etc.), it is not only essential to understand what sound is and how it works, but also how we human beings actually


Alchemea Sessions 03 – Lovestarrs – Get Your Sexy On

July 17th, 2014 | by Peter Barter

Alchemea Sessions 03 - Lovestarrs – Get Your Sexy On (Live) Introducing Lovestarrs! Meet Sarah, Hamish (both recent Alchemea Studio Sound & Music Production Diploma graduates) and George, 3 musketeers from London and Somerset who grew up listening to their parents record collection, including Tears for


What Is Sound?

June 23rd, 2014 | by Christian Huant

What is sound? Sound is the result of air particle movement close to our ears, particles responding to a constantly varying pressure wave. An easy, although not entirely accurate analogy, is to think of water particles ‘riding’ on waves caused by some phenomenon such as


Game Audio – Like nothing you’ve done before…

June 18th, 2014 | by Peter Barter

One of the biggest challenges of working in game audio is making the conceptual shift from working on a linear medium, like film or music, to the interactive nature of video games. Game audio is truly like nothing you’ve worked on before. Although it’s obvious,


Should you study Game Audio?

June 6th, 2014 | by Peter Barter

Want to study game audio or get a job? Not sure it’s your thing? Consider these points and then see how you feel: Game Audio job prospects are good Realistically speaking, competition for any job in audio is tough and game audio is no exception.


5 Things You Must Remember When Scoring Your First Film

June 2nd, 2014 | by Denis Kilty

5 Things You Must Remember When Scoring Your First Film Composing for film is truly a joy. More often than not, many of us on the composing side of the industry, be it commercial or not, operate largely in isolation. Working in film offers us


Pro Tools 11 Re-Certification available at Alchemea

May 28th, 2014 | by Peter Barter

Alchemea is now offering a 1 day certification course for people wanting to update either their USER or OPERATOR Avid Pro Tools certification to version 11. Upon completion of the course you will be ready to sit the official online recertification course. This course is


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