Next Course Dates
7th July to 27th October 2014
- Pro Tools 210p
- Fmod 101
- Minimum age: 18
- Music Tech / Audio qualification
- or - relevant industry experience
- Good level of spoken / written English (level B1 on CEFR for visitor visa students)
- Successful interview
- Completion of Pro Tools Modules 101,110 & 201
To create this intensive 4-month course e consulted extensively with our industry connections to find out the skills employers are really looking for. As well as gaining an in depth understanding of advanced theoretical aspects of audio post production and game sound, you will also develop a solid practical understanding of the technologies and workflows used by professionals in the industry using state of the art equipment
This course aims to produce employable professionals for all aspects of sound to picture, including film production, TV production and broadcast, video production and video games audio.
This course requires prior knowledge of, and experience with, professional audio concepts such as (but not limited to) microphones, operating levels, digital audio theory, clocking, synchronisation, audio processing tools, mixing & Pro Tools (up to PT 201 level minimum). Our Diploma in Studio Sound Engineering & Music Production is an ideal platform from which to progress to this course however we will accept graduates from other audio courses.
Pro Tools for Post Production
Avid's Pro Tools is the industry standard and most widely used DAW among audio professionals, especially in the field of audio post production. We require applicants to possess a good level of Pro Tools competence however don't worry if you haven't studied up to 201 level. If you take our Audio Post & Game Sound Diploma you will receive a 50% discount off the official Pro Tools 101, 110 and 201 certification modules. These classes are scheduled before the start of the main course so please take this into account when applying. After this course you will be ready to take the advanced 210P (Post Production Techniques) which is integrated into the Diploma.
Fmod & Wwise Video Game Audio Middleware
Alchemea are proud to become Europe’s First Official FMOD Training Centre. FMOD Studio is an audio content creation tool for games, with a focus on a ‘Pro Audio’ approach. It is the world’s first live in-game, audio creation tool and provides the user with the ultimate in creativity and control. Experience the mood change and view the action as you create, add, edit and mix audio content – all in real-time.
FMOD Studio 101 is the starting point for anyone wanting to learn how to work with FMOD for game development, interactive media production, film and radio production or any other media that requires an innovative audio solution. This module will be integrated into our new Audio Post Production & Game Sound Diploma course.
The FMOD 101 course will take students through the basics of working with FMOD Studio as well as introducing concepts such as 3D audio and dynamic sound creation. The course has been designed to meet the requirements of various academic methods and schedules for a global market.
We will also be providing an overview of Wwise (WaveWorks Interactive Sound Engine) by Audiokintetic. Wwise features the integration of an advanced audio authoring tool as well as a solid sound engine. By addressing the specific needs of both audio programmers and sound designers, Audiokinetic has created the ideal solution for all of today's game development pipelines. Wwise allows you to prototype new projects right out-of-the-box; it is workgroup ready and is easily integrated into next-generation game engines.
How to Apply
Please email email@example.com or call 020 7359 3986 to begin the enrolment process.
What is Audio Post Production?
Audio Post Production usually refers to audio that is synchronized with video. This applies to TV, cinema, and commercials. One major aspect of audio post production is the use of ADR, or automatic dialogue replacement. Sometimes the original, or production audio, lacks in performance or quality, and the actor or actors are brought into a sound studio to record some or all of their dialogue from the project. Other elements such as foley (the reproduction of every day sound effects), music, and voice-over are also added during post production.
Sound design is also an important aspect of the process. Sound design is the process of specifying, acquiring, manipulating or generating audio elements. It most commonly involves the manipulation of previously composed or recorded audio, such as music and sound effects. In some instances it may also involve the composition or manipulation of audio to create a desired effect or mood. Audio for moving picture will also need to be mixed, usually in surround sound. All cinema’s have complex surround sound systems and 5.1 speaker systems are now commonplace in many households.
What is Game Audio?
Game Audio is the art of placing audio content to video games. This is similar in many ways to audio post production. Music, dialogue, sound effects and foley will usually be required however the main difference is that the audio is adaptive and interactive responding to the users actions and environment.
This is enabled by specialist software (wwise pictured) that allow audio professionals to create, add, edit and mix audio content – all in real-time.
- Post Production areas of work and related roles and workflows
- Video formats and codecs
- Synchronisation of Audio to Picture and Machine Control
- Non-linear video workflows
- File Interchange
- Overview of the main video editing software packages
- Avid D-Control ICON
- Location recording
- Sound Design
- Track laying
- Dialogue editing and voiceover
- Sound Effects
- Music editing for Picture and Games
- Surround Sound and surround mixing for picture
- Reference levels and metering
- Film gauges, film speeds and associated workflows
- High definition video workflows
- Conforming solutions
- Collaborative workflows
- Dolby and DTS standards
- Dolby E
- Mixing techniques
- Video Game workflows
- Avid Pro Tools 210P
- fmod 101 & wwise game audio middleware
- Implementation of Video Game Audio through systems like fmod & Wwise
Full Time Course Brochure:
Click here to download or view our full time course brochure online.
Download our student handbook as a pdf:
NCFE Level 5 validated
This course takes place at our Islington campus in London. Students will be taught in state of the art studio facilties and classrooms.
Our Post & Game Sound Diploma is an advanced programme and has been designed to follow on from our Diploma in Studio Sound Engineering & Music Production. We will however accept applications from music tech / sound engineering graduates from other learning providers (FE/HE). This course must be at least level 3 on the NFQ.
If you have not achieved this, Alchemea can facilitate this prior to the commencement of your Diploma course.
Yes - Pro Tools is the industry standard tool for manipulating audio in a post production environment. Candidates must have taken Avid's official Pro Tools 101, 110 & 201 course modules. If you have not done this, you can take these modules as a series of short courses (at a heavily discounted price) prior to the commencement of your Diploma.
Alchemea has 3 Audio Post Production and Game Sound Diploma enrolments per year. Each enrolment is restricted to 20 students and this is split into 2 classes of 10. This means that our Audio Post Production and Game Sound Diploma courses usually fill up 3 months before the start date. Please let us know if you are interested in a course that is advertised as full because places sometimes become available as a result of deferrals and cancellations. We will add you to the waiting list. Below are the course dates and availability for our next few enrolments.